Making Makerspaces Accessible with UDL

Designer Librarian

When it comes to libraries, the term “accessibility” might bring to mind physical and virtual access to library spaces such as ramps, wide aisles, adaptive technologies, and even 508 compliance. But what about learning? How can differently-abled individuals access the kinds of learning opportunities that libraries offer to the public?

That’s where UDL (Universal Design for Learning) comes in. And to illustrate how UDL can be applied to library learning events, I will use makerspaces as an example. In the table below are the three principles of UDL, along with suggestions for application to maker activity design.

UDL Principles

Maker Activity Design Suggestions

Principle I. Provide Multiple Means of Representation To embrace this principle, instructional or informational materials for makerspace activities should be provided in multiple forms (or in multiple ways) to facilitate differences in information processing. For example:
  • Break down instructions into simple, discrete steps
  • Provide instructions in multiple languages if necessary
  • Add simple…

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